;Entity Spec

;Header

desc          = %template1%

;AI
aiinit	      = appear1.fpi
aimain	      = default.fpi
aidestroy     = disappear1.fpi

;Spawn
spawnmax      = 0
spawndelay    = 0
spawnqty      = 0

;Orientation

model         = meshbank\scifi\scenery\furniture\%template1%\%template2%.x
offx          = 0
offy          = 0
offz          = 0
rotx          = 0
roty          = 0
rotz          = 0
defaultstatic = 1

;Visualinfo

textured      = texturebank\scifi\scenery\furniture\%template1%\%template2%_D2.tga
effect        = effectbank\bump\bump.fx
castshadow    = 0
